Ogre: Common
Species: Ogre. Breed: Common. Class: Monster (Mammal). Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 11+ 1-D20. Damage-Points: 3-D8 x level.
Number encountered: 1-D4.
Experience-Points: 40 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 20, Sixth Sense: 0, Taste: 23, Touch: 18, Vision: 19,
Charisma -: Appearance: 11, Speech: 10, Constitution: 30, Coordination: 25, Dexterity: 25, Intelligence: 8, Mental-Strength: 25, Strength: 40, Wisdom: 8.
Movement:
Flying: Can't. Grounded: 14. Swimming: 2 (terrible swimmers).
Luck: 0.
Oxygen-Points: 75.
Blood-Points: 90.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
Lrg. Club -------- : 1 1 space (5'). 2-D10 (+1-D10 per 2 levels advanced). Blunt.
and:
Kick -------------- : 1 1 space (5'). 2-D6 (+1-D6 per 2 levels advanced). Blunt.
Special: Tremendous Strike: This lumbering beast has a 2 in 8 chance of
causing x2 damage on a strike with any
form of club or kick.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
48+ to have 1-D2.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
Description: This creature appears to be a very large, slightly bent, humanoid with thick limbs, similar to that of its Lesser cousin, but much larger.
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Yellow-orange with black pupils. Eye shape: Medium-sized and oval.
Height: 8' 0". Posture: Biped. Hair color: Brown. Hair texture: Course and straight.
Skin color: Brown. Skin texture: Smooth and leathery. Weight: 380 lbs.
The Ogre looks like an over-grown, very thick boned, primitive human.
Dislikes ----- : Magicians and magic. Darkness. Like the Human, this creature does not have night-vision. When it is dark it will create multiple bonfires if out in the open wilds. If within a cave, or a structure, one large fire will be sufficient. It detests Mankind in general, but especially Elves (though they love the taste if seasoned just right).
Disposition - : This creature hunts for food during the day, sometimes splitting up to cover more ground, thus increasing their chances for a successful hunt.
Unless it can't be helped, Ogres will always stay in the security of each others company at night, for they become on edge in the darkness. They know how to create fire (see: "Special Abilities").
Ogre have a strong sense of family and unity among their own.
Fears -------- : The dark of night. Though they are not paranoid by night, it holds mystery within it that nags at the dark side of their imagination.
Habitat ------ : Forests, though they are found to exist in many other regions.
Immunities - : Fear (with the exception of dark night (See: ""Fears").
Life-span --- : 145 years.
Likes -------- : Battle. There is glory in battle, rewarded by Goroth, this creature's Jahtha.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : None.
Special Abilities:
Fire Starter: This creature knows how to create fire from rocks and sticks. A "Wisdom Check" (wisdom = the % chance) must be successful to kindle a flame, and can be attempted 1 time per 2-D20 minutes.
Special Defenses:
Natural leathery hide skin: Roll needed to turn certain attacks:
Acid -------- : 91+
Blunt ------- : 86+
Cold -------- : 81+
Electricity - : 91+
Fire --------- : 91+
Needle ----- : 81+
Sharp ------- : 91+
Special Offenses:
Club Mastery: See: the "Attacks".
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.